Sportable Reviews: NCAA Football 2009
Posted by ryan on July 15, 2008
Thanks to EA Sports’ Will Kinsler for hooking us up with a copy of the game.
EA Sports made no secrets about the emphasis of NCAA Football 2009. With “Big Play Saturday,” gamers were quickly told of how this game was going to play. It was going to be full of big plays and a wide-open attacking offense that we see so often in college football. But have they overdone it? Through a handful of games, these impressions are still relatively incomplete, but troubling at the same time.
Before I jump into some quick gameplay impressions, I’d like to talk about the game’s new feature, the “breakaway engine.” NCAA ‘09 has improved on the controls of its predecessor, making you feel like you’re actually in control of the ball carrier, not the other way around. This year, running the football is about more than mashing the turbo button until you get to the corner, or jerking the juke stick in traffic.
Actual running lanes get opened up inside, allowing backs to squirm their way to some nice gains. The cutback lanes are also open and if you’re good enough, you can really rip off some big gains. I’ve only played with one elite back (Tennessee’s Arian Foster) and was able to see the difference in his ability to a lesser back from another team. The running game aspect of this game is greatly improved. However, computer teams still don’t run the ball effectively. Some slider tweaks here and there should help fix this problem, but we won’t start seeing those sliders for another couple of days. Read the rest of this entry »

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